Why even bother competing if your team doesn’t look like a million bucks (or a Jackson Pollock)? The crossplay open beta offers these unlocks as well as cross-progression across the various platforms. Unlocking these items is a big part of the progression in Knockout City. I particularly enjoyed the high-rise construction map as I became more adept at using the bull charge on the opposing team, sending them flying off the building and notching another point for my team.Īt the end of matches, XP is awarded and is used to unlock cosmetics. Some maps have jump pads and one of the stages I played on had warp pipes to carry combatants across the map at high speed. There are usually more than a few ways to reach any specific spot on a map which is great for flanking or positioning certain coordinated attacks. The play environments vary from a roundabout full of moving traffic to a high-rise still under construction. You can freely charge opposing players to push them off of ledges, to position them for a teammate's throw, or to prevent them from picking up a loose ball. This move is also incredibly helpful in situations where you aren’t evading the ball. Additionally, incoming shots may also be deflected with a bull rush maneuver. Sometimes, a straight throw is the best option (particularly if an opponent isn’t looking your way) but when you are caught in a staredown, having the option to alter the path of the throw can confuse your target sufficiently enough to score the hit.Īll incoming shots can be caught if you time a ball grab command just right. Should you add in a movement command such as the front flip or spin when releasing the shot, the path to the target will be altered. Throwing them is straightforward, where holding down the attack key charges up shot velocity. Grabbing one of the balls during a match is simple enough. They also directly affect the trajectory of your throws. These movement options are not only for avoiding knockouts but for quick traversal of the stages. Running, jumping, hang gliding, flipping, and air-dashing are all on the menu. While in traditional dodgeball you would be beholden to your own physical limitations, the avatars in Knockout City are juiced up and have endless tanks of energy. Unlike conventional dodgeball and its plain, rectangular playspace, Knockout City offers a variety of environments that are custom-built for maximum enjoyment and to take advantage of the abilities granted to virtual competitors. Rather than eliminating opponents, successful hits earn points for your team and remove the successful target from the field of play for a few moments. The main objective is to hurl balls at your opponents. Knockout City is built around the core concept of the classic dodgeball game we all know from our youth physical education classes, but with several important changes. During a preview event held last week, I got to experience the new open beta build firsthand. Will it have the chops to become the next big thing in your gaming group? EA wants to get it in as many hands as possible with limited barriers to entry and will be launching a crossplay open beta session that runs from April 2 through April 4. It pits teams of dodgeball hurlers against each other in a variety of environments and is really easy to pick up and learn. EA and Velan Studios are banking on this sentiment with the upcoming release of Knockout City. Nothing in gaming beats the feeling of eeking out a close win in a match with friends.
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